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Blame Tree

Recently, I reread my favorite manga Blame!, and started reading Berserk. I felt inspired to play around with procedural shader generation in a manga style. Initially, I modeled this corridor to test the shader, but gradually, it became more detailed. I decided to share my progress. The entire scene is handled by just two procedural shaders - one for the tree and one for everything else. However, for Sketchfab, I had to optimize the scene and bake the texture.