This model was made purely for my own enjoyment. I spent approximately two weeks on this model, but only because I got carried away with creating a 4k texture. I was interested in how much I could optimize the polygon count so that the model was low-poly but didn't look low-poly. I also left some additional polygons on the silhouette lines and maintained good topology in case I wanted to animate the character in the future. As a result, the model ended up with just under 10k polygons.
The process was: blocking in Blender, sculpted in Zbrush, returned to Blender and manually retopologized it for baking. After baking the details from highpoly to lowpoly, I removed a few thousand more polygons, but made sure not to disrupt the pre-placed UV seams. And then I sat and enjoyed painting colors in 3D Coat.
Based on @shuohanzhou Concept
(https://www.artstation.com/artwork/AZbmy)
I also left some additional polygons on the silhouette lines and maintained good topology in case I wanted to animate the character in the future. As a result, the model ended up with just under 10k polygons.
you can press "5" to see the wireframe